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 Post subject: yoyo@home Project
PostPosted: Tue Dec 11, 2007 1:45 am 
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Anything related to yoyo@home.

yoyo@home Homepage

Description:
yoyo@home brings existing distributed computing projects to the Boinc world using the Boinc Wrapper technology.
yoyo@home is currently running the following sub-projects: - evolution@home (beta) simulates evolution of a simplified model of biological reality.
- the distributed.net client and runs OGR work units. This project searches for the shortest Optimal Golumb Ruler of the length 25.


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yoyo@home - BoincStats

Project = Active | WU Availability = Constant | WU Time = Long

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Last edited by Buga1 on Thu Jun 25, 2009 6:55 am, edited 1 time in total.

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PostPosted: Fri Jul 18, 2008 2:44 am 
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holy FRAK !!!! yoyo just dropped a 17 + hours WU on me. This is the largest one I've seen yet! This puppy better pay out the creds.

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PostPosted: Fri Jul 18, 2008 2:30 pm 
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hehe, the longest wu I ever got took over 24 hours on a Sempron 2600+ (64-bit), but I can't remember if it was yoyo (although I think it was). It paid at least as well as shorter wu, and I think gave a slightly better return. It was a few months ago...

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PostPosted: Fri Jul 18, 2008 4:25 pm 
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I'm letting it sit in suspension for now- letting the others chomp through their work first. I have 4 pojects including yoyo that have yet to pass the 1,000 cred markers.

yoyo@home is sitting at 965 creds. This 17 hour wu isn't due in until after 10pm on 8-3. So I can let this one sit for a while. The other 3 projects are much lower on thier creds- so I'm putting them at a higher priority.

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PostPosted: Fri Aug 29, 2008 11:38 am 
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Direct from the YoYo homepage:

24 August 2008 OGR: 6.8% left
OGR steps forward to its final goal. There are only 6.8% of work left until the finish line.

I know I'm a few days late but anyone who wants to get in on the OGR units better do so ASAP...

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PostPosted: Sun Aug 31, 2008 1:00 am 
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Minor news update:

29 August 2008 workunit ID 1,000,000 finished
User dago.net finished workunit ID 1,000,000 yesterday, which was a OGR workunit.

There you have it. 1 million units at yoyo processed...

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PostPosted: Sun Aug 31, 2008 1:59 am 
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Gavin Shaw wrote:
Minor news update:

29 August 2008 workunit ID 1,000,000 finished
User dago.net finished workunit ID 1,000,000 yesterday, which was a OGR workunit.

There you have it. 1 million units at yoyo processed...


Sweet.

Now just think of how many units have been processed for SETI....and they haven't analyzed any of them....

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PostPosted: Tue Sep 02, 2008 1:37 am 
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02 Sep 2008 AEST:

News from YoYo:

01 September 2008 OGR: 5.1% left
With the start of our race there are only 5.1% ogr left to crunch.

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PostPosted: Sun Sep 07, 2008 11:27 pm 
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08 Sep 2008 AEST:

06 September 2008 OGR: 4% left
We made progress there are only 4% ogr left to crunch.

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PostPosted: Fri Sep 12, 2008 2:06 am 
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12 Sep 2008 AEST:

11 September 2008 OGR: 3.2% left
We made progress there are only 3.2% ogr left to crunch. 1 of October is now the predicted end date.

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PostPosted: Tue Oct 07, 2008 11:41 pm 
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08 Oct 2008 AEST:

I don't quite understand this, but it must be important to the project as showing work achieved:

04 October 2008 evolution@home has quantified Muller's ratchet in the worm C. elegans
The small worm Caenorhabditis elegans is known for his high rate of selfing that may make it susceptible to the operation of Muller's ratchet. Now evolution@home has found that this worm would indeed be in trouble if there were no processes that would counter genomic decay in this worm or if selfing was very old. See the full article here.

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PostPosted: Fri Oct 10, 2008 3:46 am 
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Wow. I have absolutely NO idea what that said...lmao

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13 Oct 2008 AEST:

12 October 2008 OGR: 0.15% left
Only 0.15% ogr left and we are going to finish the project. Therfore I encourage all users to use only small buffers. Otherwise the OGR would already have been crunched by somebody else and the result does not help the project to finish.

Some weeks ago I changed already some settings for OGR Boinc WUs:

* deadline is now only 7 days, before it was 14 days
* there are no resends anymore
* only 1000 unsent WUs, before it was 5000
* only 8 ogr in one Boinc WU, before it was 9
* decrease of ogr in my dnet proxy from 50.000 to 20.000

Sounds like they have almost finished the OGR stuff. If anyone wants any, get in now...

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PostPosted: Fri Oct 24, 2008 12:11 am 
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24 Oct 2008 AEST:

19 October 2008 What next?
In some days ogr will be over. I would enjoy to start the discussion which project should be included next. If you also have contact to the authors of some projects, leave me a message. And of course if somebody is interested to help in the integration, contact me.
I also have some projects on my radar, but will not start the discussion with these ;). So discussion is reopend, give your suggestions in our forum.

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PostPosted: Thu Oct 30, 2008 10:06 pm 
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31 Oct 2008 AEST or 30 Oct 2008 Napa, CA Local Time:

26 October 2008 OGR-25: Successfully Finished
The 8-year-old OGR-25 distributed computing project has just proven conclusively that the predicted shortest 25-mark Golomb ruler is optimal. 'The total length of the ruler is 480, with marks at positions: 0 12 29 39 72 91 146 157 160 161 166 191 207 214 258 290 316 354 372 394 396 431 459 467 480. (This ruler may alternatively be expressed in terms of the distance between those positions, which is how dnetc displays them: 12-17-10-33-19-...).' 124,387 people participated in the project and two people found the shortest ruler, one on October 10, 2007 and the other on March 24, 2008.

Yoyo@home user participated on this contest for 446 days, calculated 710,813,759 GNodes and reached together #6 in the team ranking.

Big thanks to all participiants.
yoyo

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PostPosted: Mon Nov 10, 2008 1:18 am 
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10 Nov 2008 AEST:

07 November 2008 OGR-NG: new beta apps
I added beta applications for OGR-NG (ogr next generation). You must enable test applications to get them.

The effective search rate is actually more efficient as these new applications are using an improved algorithm. The new algorithm is named FLEGE (Feiri-Levet Enhanced GARSP Engine). In technical terms, the number of elements in the 'choose lookup table' has been increased from 48K to 2M elements. This optimization will significantly reduce the number of nodes that we have to search through, sometimes a node improvement of ten-fold or more.

Distributed.net estimates that OGR-26 will take much less time to complete than OGR-25 and will probably be more similar to OGR-24, in terms of computational effort. Beyond that, distributed.net is looking forward to OGR-27 and OGR-28 because the current solutions to at least one of the two is very likely not optimal. OGR-26 is on the way and must be done first since higher-order rulers depend on the proven optimality of previous ones.

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PostPosted: Mon Nov 10, 2008 2:27 am 
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Gavin Shaw wrote:
08 Oct 2008 AEST:

I don't quite understand this, but it must be important to the project as showing work achieved:

04 October 2008 evolution@home has quantified Muller's ratchet in the worm C. elegans
The small worm Caenorhabditis elegans is known for his high rate of selfing that may make it susceptible to the operation of Muller's ratchet. Now evolution@home has found that this worm would indeed be in trouble if there were no processes that would counter genomic decay in this worm or if selfing was very old. See the full article here.


Basicly it's got a high speed self distruct sequence wired into it's genetics and unless it has something geneticly to slow it down it won't be able to sustain itself more then a few generations maybe less if I'm reading it right

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PostPosted: Sun Nov 16, 2008 7:25 am 
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16 Nov 2008:

16 November 2008 evolution@home: new simulations
A new set of computing tasks is published today in order to further investigate how two different types of slightly harmful DNA changes interact with each other's evolutionary behaviour in a population. The new workunits are named 'evo_A....'. Runtime is up to 2 days (on our 500MHz Pentium reference system).

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PostPosted: Fri Nov 21, 2008 2:10 am 
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21 Nov 2008 AEST:

20 November 2008 evolution@home
I created now all new evolution@home simulations. On the server status page you can now see how many workunits are available to finish the first basic goal of the new simulation series.

19 November 2008 muon: some statistic
We are providing a continous flow of results to Stephen Brooks Muon1 project. In total 2.77% are provided by the Boinc system. In the current running Linac900Removable6 simulation the Boinc system contributed 21.6%.

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PostPosted: Sun Nov 23, 2008 11:57 pm 
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24 Nov 2008 AEST:

23 November 2008 OGR-NG: official relased
The OGR cruncher is now official released. I made also an update of the windows client to the latest version (507b) which was released by distributed.net.

21 November 2008 OGR-NG: Solaris Sparc64
I released also a Sparc64 beta client for OGR-NG. Please test and report in the forum if it runs.

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PostPosted: Mon Dec 01, 2008 12:36 am 
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01 Dec 2008 AEST:

In time for Dec POTM, here is the latest news from YoYo...

30 November 2008 Badges
Since round about one week I'm collecting credits per user and sub project. You will be rewarded with a badge if you reach a certain level of credits per sub project. The following levels exists currently:
Bronze - 10.000 credits
Silver - 100.000 credits
Gold - 500.000 credits
Master - 1.000.000 credits.
Thanks to Rebirther for the work on the icons.

26 November 2008 Project Changes
In preparation to a PS3 version which uses also SPE I increased the amount of ogr which are in one Boinc wu. There are now 4 ogr in one Boinc wu instead of 2.
I also capture credits and number of wus per subproject for teams and user. If somebody want's to generate some nice statistics or signature pictures out if it these stats are exported here.

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PostPosted: Sat Dec 06, 2008 9:25 pm 
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my first yoyo i think disappeared

but now i've got the next one at 105% + and still running

it's an evo. no words on the yoyo nor boinc forums

any suggestions?

edit: got an [error] Can't rename output file ....

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Last edited by motionSymmetry on Sat Dec 06, 2008 9:29 pm, edited 1 time in total.

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My first two Wu's ended with computational errors, only running Milkyway at the same time atm, any ideas why?

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motionSymmetry wrote:
my first yoyo i think disappeared

but now i've got the next one at 105% + and still running

it's an evo. no words on the yoyo nor boinc forums

any suggestions?

edit: got an [error] Can't rename output file ....


Yo-Yo does have a few oddities. I have had units get to like 150%+ before finishing (I had one a while ago at 169.67%). There checkpointing system on some units are off. Some go longer than 100% and other have a while between checkpoints.

First one might have finished and reported. (not sure if you checked there site. Might) I have had a few really quick ones. Not sure about the "Can't rename output file". Did you happen to do a reboot during it process?

Along with DWW's. I have had a few WU's error out. But all of them happened during a reboot. And forgot to do the duty. I normally wait for the WU's to get to there next checkpoint. Then Pause the WU. After all are paused, Close Boinc, reboot, then start them back up. In my adventures that has seemed the best way not to lose a unit in error. Trying to remember which units did what though, since there are 3 types. Each with there own BORK. LOL

Rick

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ok

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PostPosted: Sat Dec 06, 2008 11:52 pm 
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Ya what Buga said...no translation needed till the end...LMAO...Buga is right though...there are some odd things that happen with Yoyo...I seen to remember that it checkpoints only every 15 or so mins but since I nearly always have that computer running I don't pay that much attention to it.

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Dang, it's possible I had suspended the internet connection, would that interupt the checkpoint process?

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Dances with Werewolves wrote:
Dang, it's possible I had suspended the internet connection, would that interupt the checkpoint process?


well, i've got network activity always available

this morning i rebooted, exiting boinc first (as usual) and - voila! one yoyo that was running is missing

since i have to reboot this thing on occasion i may just be removing yoyo@home til the problem, whatever it is (or they are) is/are resolved

:smt009

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crazy stuff going on

all of my results have errored out, or status is unknown

one muon wu said "too many results"

and there's a computer that's actually getting credit for several hundred wu's that lists under the results of my one host; just one problem - it ain't mine. (owner = anonymous, different OS, ram, etc etc)

sigh

i'm removing it til i figure out what's going on ... :smt011

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What?!? If I reboot, I risk losing this 87 hour long yoyo WU?

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Sarge_II wrote:
What?!? If I reboot, I risk losing this 87 hour long yoyo WU?



if you were running it on my box, apparently

now if somebody with some computational authority on this subject would suddenly appear ....

:smt041

but until then i'm just trying to recoup the thanksgiving-week loss i experienced when my net connection went blewie. yoyo will have to wait til the red arrows disappear again

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Sarge_II wrote:
What?!? If I reboot, I risk losing this 87 hour long yoyo WU?


It happened to me. I started my old computer crunching, it hasn`t been connected to the internet for 7 months so there was a s&$t load of updates and when I rebooted I lost a wu 9 hrs in even though I suspended it/left in memory before I closed (file/exit) Boinc. Can`t recall this happening on any other projects.

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PostPosted: Mon Dec 08, 2008 4:44 am 
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Dances with Werewolves wrote:
Dang, it's possible I had suspended the internet connection, would that interupt the checkpoint process?


Shouldn't as the checkpointing is internal to the app as I understand it.

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PostPosted: Mon Dec 08, 2008 4:48 am 
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Bird-Dog wrote:
Sarge_II wrote:
What?!? If I reboot, I risk losing this 87 hour long yoyo WU?


It happened to me. I started my old computer crunching, it hasn`t been connected to the internet for 7 months so there was a s&$t load of updates and when I rebooted I lost a wu 9 hrs in even though I suspended it/left in memory before I closed (file/exit) Boinc. Can`t recall this happening on any other projects.


Could that be due to a Yoyo app update...that would likely kick the WU to the curb...

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PostPosted: Mon Dec 08, 2008 9:50 am 
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Dark Angel wrote:
Dances with Werewolves wrote:
Dang, it's possible I had suspended the internet connection, would that interupt the checkpoint process?


Shouldn't as the checkpointing is internal to the app as I understand it.


Thanks, It might help if I read about projects before I start them. lol

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